An Interactive Digital Storytelling approach to explore books in Virtual Environments

Authors

  • Cristian Lorenzini Laboratorio Percro of Scuola Superiore Sant’Anna – Via Alamanni 13, Sam Giuliano Terme (PI) – Italy
  • Chiara Evangelista Laboratorio Percro of Scuola Superiore Sant’Anna – Via Alamanni 13, Sam Giuliano Terme (PI) – Italy
  • Marcello Carrozzino Laboratorio Percro of Scuola Superiore Sant’Anna – Via Alamanni 13, Sam Giuliano Terme (PI) – Italy
  • Cristian Postelnicu Universitatea Transilvania Brasov
  • Maurizio Maltese Università di Pisa – Lungarno Pacinotti, 43, Pisa – Italy

Abstract

This paper presents the design and the architecture of an educational 3D application enabling reading books in Virtual Environments exploiting an Interactive Digital Storytelling paradigm, in order to disseminate culture using an entertaining approach particularly suitable for young people. We also present two case studies using this approach: the first one is related to the Lonicer’s Kreuterbuch, a XVI century medicine manuscript; the second one is a book composed by three fables written by Lev Tolstoy. The paper presents also a preliminary usability test in order to evaluate the suitability of such an approach in terms of engagement and comprehension.

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Published

2016-12-07

How to Cite

Lorenzini, C., Evangelista, C., Carrozzino, M., Postelnicu, C., & Maltese, M. (2016). An Interactive Digital Storytelling approach to explore books in Virtual Environments. Informatica, 40(3). Retrieved from https://puffbird.ijs.si/index.php/informatica/article/view/1436

Issue

Section

Special issue papers