Building a 3D interactive walkthrough in a digital storytelling classroom experience

Authors

  • Marcello Carrozzino Laboratorio Percro of Scuola Superiore Sant’Anna Via Alamanni 13, San Giuliano Terme (PI) - Italy
  • Chiara Evangelista Laboratorio Percro of Scuola Superiore Sant’Anna Via Alamanni 13, San Giuliano Terme (PI) - Italy
  • Riccardo Galdieri Università di Pisa

Abstract

This paper presents a real time 3D walkthrough application based on interactive VR technologies, designed and realized with and for secondary school students in order to raise their awareness about their local heritage, in particular the Medieval Walls of Grosseto, Tuscany, one of the rare examples in Italy of defensive walls remained nearly intact to this date. After detailing the learning methodology used in the classroom experiences, the paper thoroughly presents the strategy used to realize the resources needed to build the 3D model of the old town and the final application, built with an interactive digital storytelling approach.

Downloads

Published

2016-12-07

How to Cite

Carrozzino, M., Evangelista, C., & Galdieri, R. (2016). Building a 3D interactive walkthrough in a digital storytelling classroom experience. Informatica, 40(3). Retrieved from https://puffbird.ijs.si/index.php/informatica/article/view/1435

Issue

Section

Special issue papers